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Starred repositories
This project aims to create a crystal clear tutorial on a cryptic topic.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
A barebones single-header GUI library for Win32, X11 and Essence.
Learn how to design large-scale systems. Prep for the system design interview. Includes Anki flashcards.
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
The ultimate list of which programs support Vim-like keybindings natively, or how they can be added with extensions. A collaborative project.
Beginner learning materials on how to reverse engineer video games
Cracking the Coding Interview 6th Ed. Solutions
OpenGL rendering engine for terrain simulation
💠 Single-file glTF 2.0 loader and writer written in C99
A cross-platform GUI library for Rust, inspired by Elm
A low-level, portable graphics library for .NET.
Repository containing common 3D test models in original format with original source if known and obj mesh
An attempt to answer the age old interview question "What happens when you type google.com into your browser and press enter?"
A guide to using modern OpenGL functions.
A complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.