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ImanolFotia/readme.md

Imanol Fotia

โœจ Game Developer & Systems Programmer specializing in graphics, game engines, and low-level systems
๐Ÿ’ป Knowledge in: C++, GLSL, C#, JavaScript
๐Ÿ“ Based in: Survtech


๐ŸŒŸ About Me

I build next-generation game engines and systems with a focus on performance and clean architecture. My work spans from low-level kernel development to high-performance graphics rendering.

Achievements:

  • ๐Ÿฌ Pull Shark
  • โšก Quickdraw
  • ๐ŸŽฏ YOLO
  • โœจ Starstruck
  • ๐ŸŒ Arctic Code Vault Contributor

๐Ÿ’ป Featured Projects

๐ŸŽฎ Epsilon-Engine

C++

Next-gen general purpose game engine written in modern C++

๐Ÿงฉ Chip-8-Emulator

C++

Chip-8 emulator written in C++14 with high compatibility for games

๐Ÿงฑ Voxel-Engine

C++

Small octree mesh and point cloud representation engine in C++11

โš™๏ธ Epsilon-OS

C

32-bit, protected mode, i386 Kernel


๐Ÿ“Š GitHub Activity

GitHub Stats

Top Languages


๐Ÿ“ฌ Connect With Me

My Website

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  1. Epsilon-Engine Epsilon-Engine Public

    Next-gen general purpose game engine written in modern C++

    C++ 62 4

  2. Chip-8-Emulator Chip-8-Emulator Public

    Chip-8 emulator written in C++14. High compatibility with games found online

    C++

  3. Epsilon-OS Epsilon-OS Public

    32-bit, protected mode, i386 Kernel

    C 1

  4. Voxel-Engine Voxel-Engine Public

    Small octree mesh and point cloud representation engine. It's written in C++11, I don't know what's wrong with Github interpreting it as Objective-C

    Objective-C 1

  5. Epsilon-Virtual-File-System Epsilon-Virtual-File-System Public

    Lightweight library made for easy access to .zip files within C++.

    C++ 1

  6. Ray-Tracer Ray-Tracer Public

    Assembly 1 1