โจ Game Developer & Systems Programmer specializing in graphics, game engines, and low-level systems
๐ป Knowledge in: C++, GLSL, C#, JavaScript
๐ Based in: Survtech
I build next-generation game engines and systems with a focus on performance and clean architecture. My work spans from low-level kernel development to high-performance graphics rendering.
Achievements:
- ๐ฌ Pull Shark
- โก Quickdraw
- ๐ฏ YOLO
- โจ Starstruck
- ๐ Arctic Code Vault Contributor
Next-gen general purpose game engine written in modern C++
Chip-8 emulator written in C++14 with high compatibility for games
Small octree mesh and point cloud representation engine in C++11
32-bit, protected mode, i386 Kernel