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ChiEngine

A basic UCI chess engine written in C++.

The game board is represented with a bitboard, more about its structure can be seen in Board.h

Magic moves are used for move generation.

Search uses the negamax framework with alpha-beta pruning, quiesence search, a transposition table of Zobrist hashes, and MVV-LVA. Evaluation uses a basic PESTO evaluation function with tapered eval.

Currently plays at ~1500-1800 elo (I think), but this is hard to test with such a weak engine. Future improvements will focus on an overall refactor and implementing a time manager based on iterative deepening, so true timed games can be played.

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A UCI chess engine written in C++

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