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Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with your Unity Editor via a local MCP (Model Context Protocol) Client. Give your LLM tools to manage a…
Drop in a screenshot and convert it to clean code (HTML/Tailwind/React/Vue)
Efficient UE browser uses CEF open source kernel; When the frame rate is 60 per second and the resolution is 4K, a single GPU is rendered, and the UE and browser will not lose frames. 8K frame rate…
Reddy-dev / Unreal-Flecs
Forked from SanderMertens/flecsUnreal Engine Flecs Plugin
Squalr Memory Editor - Game Hacking Tool Written in C#
Several algorithms and data structures implemented in C++ by me (credited to others where necessary).
Powerful automated tool for reverse engineering Unity IL2CPP binaries
Implementation of RLHF (Reinforcement Learning with Human Feedback) on top of the PaLM architecture. Basically ChatGPT but with PaLM
GASCompanion integration with ALSV4_CPP
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
The reference implementation of the ERC-721 non-fungible token standard.
Pure C# 3D real time physics simulation library, now with a higher version number.
See various forks, also please join the Forge Community fork of Forge Alloy! -> https://github.com/ForgeAlloyCommunity/ForgeAlloy
Framework for lockstep RTS, TD, and MOBA games. Includes a deterministic 2D physics engine, pathfinding, behavior system, and more. Integrated into Unity. Note: Under development.
rpclib is a modern C++ msgpack-RPC server and client library
C++ RPC based on boost.asio, boost.serialization and other boost libraries for reflection
Boost asio UDT implementation (stream over asio datagram socket, reliability over UDP)