Stars
Procedural Animation,locomotion and physics interaction for Game Characters
Completely Rebuild of official Houdini Engine from Zero, 2x - 15x Faster I/O, and More functionalities optimized for making procedural landscape and city toolset
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
VLC media player - All pull requests are ignored, please use MRs on https://code.videolan.org/videolan/vlc
MayaからChatGPT APIを呼び出し、Python/MELスクリプトを生成するGUI
🌟 Wiki of OI / ICPC for everyone. (某大型游戏线上攻略,内含炫酷算术魔法)
The Caliko library is an implementation of the FABRIK inverse kinematics algorithm in Java.
Blazing fast hexapod robot simulator for the web.
《数据结构与算法之美》的学习笔记和python代码实现
《数据结构与算法之美》学习笔记以及 Swift 代码实现 ,原始仓库 https://github.com/wangzheng0822/algo
Custom PCGVolume disabled during landscape edit to avoid OutOfMemory crash
plugin wrapper for Lei Xingyu's unrealScriptEditor
Visual Studio Code extension with features to assist when writing python code for Unreal Engine
Getting started with Python in Unreal Engine
Production-ready platform for agentic workflow development.
Useful if you want to host your own blueprintUE website for your company.
An A* pathfinding implementation with PCG (Procedural Content Generation) to generate custom splines in unreal engine between two points
Cryptomatte Nuke plugin, Fusion plugin, sample images, and specification
A curated list of papers and open-source resources focused on 3D AIGC.
基于Houdini制作的程序化生成野外场景模型摆放的HDA工具。通过HeightField结合Mask创建地形与layer,然后依据自然环境模拟植被撒点,最后将得到的包含位置点云数据与模型实例输入的HDA导入UE4,替换地形材质与模型即可生成支持实时调节的大世界野外地形环境。