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Istituto Italiano di Tecnologia
- Genova, Italia
- https://profcarry.itch.io/
- in/marco-c-10964898
- @[email protected]
Starred repositories
Generic Graph Data Structures and Algorithms for .NET
Game Console Dev Guide. Learn to develop games for Xbox Series X|S, PlayStation 5, Nintendo Switch, Steam Deck, and Apple Silicon. Developing with Unreal Engine 5, Unity, Godot Engine, and Blender.
An open source Unity package for creating Decision Trees with a visual editor. The package comes with some samples to help teach users how to use it and an action manager to handle executing the re…
Investigating the Relationship between Immersive Experience and Motor Skills in a Virtual Reality Environment using the Cyberith Virtualiser
Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
A general framework for embedding Logic Programming in complex systems
Risk board game in Unity with Bot AI using Answer set programming
RPGCore is a toolkit for producing games and mechanics in C#.
A simple Animation Component that leverages PlayableGraphs
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
Drop-in replacement of LINQ aggregation operations extremely faster with SIMD.
SlnMerge merges the solution files when generating solution file by Unity Editor.
CsprojModifier performs additional processing when Unity Editor generates the .csproj.
Distributed load testing framework for .NET and Unity.
Source Generator based Embedded Typed Readonly In-Memory Document Database for .NET and Unity.
Utilized native-memory backed array for .NET and Unity - over the 2GB limitation and support the modern API(IBufferWriter, ReadOnlySequence, scatter/gather I/O, etc...).
High performance observable collections and synchronized views, for WPF, Blazor, Unity.
Fill random/edge-case value to target type for unit testing, supports both .NET Standard and Unity.
CLI/GUI Frontend of Unity Test Runner to test on any platform.
Structure of arrays source generator to make CPU Cache and SIMD friendly data structure for high-performance code in .NET and Unity.
Fast .NET C# Implementation of ULID for .NET and Unity.
Zero Allocation Text/Structured Logger for .NET with StringInterpolation and Source Generator, built on top of a Microsoft.Extensions.Logging.