Stars
SSAO image effect from Microsoft MiniEngine, ported to Unity.
Grid studio is a web-based application for data science with full integration of open source data science frameworks and languages.
this is a guide to the Unity job system circa 2019
A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository
mviranyi / litjson
Forked from Happy-Tuesday/litjsonJSON library for the .Net framework
Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline
Shader languages support for VS Code
📑 A collection of code snippets and examples showing syntax and capabilities of VEX language inside SideFX Houdini
Reusable RendererFeature of MobileScreenSpacePlanarReflection
Modified Shader Graph package implementing Procedural Stochastic Texturing
Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee
Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline
Example project to draw 1million grass instances on mobile
Nvidia's PCSS soft shadow algorithm implemented in Unity
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
A light shafts (volumetric shadows) effect for Unity.
Experimentation framework for probe-based lighting
Experimental implementation of contact shadows for Unity.
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
JavaScript library for all kinds of color manipulations
Unity code library for working with colors and color spaces.