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I'm a largely self-taught systems and frontend developer, game component creator, protocol wrangler and occasional UX designer.

I tend to design software with focus on how it interacts with people (both during development and after).

What I do

Current Project Status
Helping out with issue management and research on Bridgy Fed ongoing too busy right now
flourish, an intuitive, type-erasable signals abstraction for Rust released
Various RPG Maker plugins ongoing occasional releases
Asteracea, an efficient low-friction GUI framework in Rust Technically working, but it's a lower priority yak-shave.
Infrequently yields useful OSS libraries.

Additionally tech help for friends and family and keeping up with developments surrounding Rust, ActivityPub and ATProto in general.

Things I wrote

  • Pinning in plain English

    This was generally well-received and translated into Chinese by a member of the Rust community.
    It also was on the Hacker News frontpage for a few hours.

  • Rust RFC 3634: Scoped impl Trait for Type

    This was a bit of a software design and technical writing exercise for myself.
    The topic is quite complicated, so the overall document turned out longer than expected.

    (This isn't currently actionable due to its size and a few issues that have only informal solutions in the discussion so far.
    I plan to get back to it and work on breaking it down into a roadmap once I'm a bit less busy again.)

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