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UCSB/UPENN/WHU
- Santa Barbara, CA/Philadelphia, PA
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00:33
(UTC -08:00) - https://express.adobe.com/page/AeW42ihuUwUTD
- https://orcid.org/0009-0005-5278-0824
Highlights
- Pro
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Neural_Complex_Luminaire Public
The mitsuba renderer code for paper: Neural Complex Luminaire: Representation and Rendering
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Code for the paper: Precomputed Dynamic Appearance Synthesis and Rendering.
UpdatedJul 10, 2024 -
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processing-library-template-VElysianP Public template
Forked from processing/processing-library-template-antProcessing Library Template for Eclipse
CSS Other UpdatedMay 30, 2019 -
optix_advanced_samples Public
Forked from nvpro-samples/optix_advanced_samplesC UpdatedOct 26, 2018 -
Project6-Vulkan-Grass-Rendering Public
Forked from CIS565-Fall-2017/Project6-Vulkan-Grass-RenderingC++ UpdatedOct 22, 2018 -
Project6-Vulkan-Grass-Rendering-1 Public
Forked from CIS565-Fall-2018/Project6-Vulkan-Grass-RenderingC++ UpdatedAug 13, 2018 -
University of Pennsylvania CIS599 2017 Fall
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University of Pennsylvania CIS599 2017 Fall
C++ UpdatedJan 23, 2018 -
Project5-WebGL-Clustered-Deferred-Forward-Plus Public
Forked from CIS565-Fall-2017/Project5-WebGL-Clustered-Deferred-Forward-PlusJavaScript UpdatedOct 27, 2017 -
Project4-CUDA-Rasterizer-1 Public
Forked from CIS565-Fall-2017/Project4-CUDA-RasterizerCIS565: CUDA Rasterizer
C UpdatedOct 18, 2017 -
Project3-CUDA-Path-Tracer-1 Public
Forked from CIS565-Fall-2017/Project3-CUDA-Path-TracerCMake UpdatedOct 1, 2017 -
Performance-Lab Public
Forked from CIS565-Fall-2017/Performance-LabCUDA Nsight Performance and Profiling Lab - Code
Cuda UpdatedSep 25, 2017 -
Project2-Stream-Compaction-1 Public
Forked from CIS565-Fall-2017/Project2-Stream-CompactionCIS565 Project2-Stream-Compaction
CMake UpdatedSep 19, 2017 -
Project1-CUDA-Flocking-1 Public
Forked from CIS565-Fall-2017/Project1-CUDA-FlockingAn introduction to CUDA programming by way of a Boids Flocking simulation
CMake UpdatedSep 9, 2017 -
Debugging-Lab Public
Forked from CIS565-Fall-2017/Debugging-LabCUDA Nsight Debugging Lab - Code
Cuda UpdatedSep 7, 2017 -
Project0-CUDA-Getting-Started-1 Public
Forked from CIS565-Fall-2017/Project0-CUDA-Getting-StartedCMake UpdatedSep 1, 2017 -
HoudiniWork1_CIS700_004 Public
HoudiniPlugin_PhysicallyBasedMaterialSimulation
C++ UpdatedSep 1, 2017 -
cesium-workshop Public
Forked from CesiumGS/cesium-workshopJavaScript Apache License 2.0 UpdatedAug 14, 2017 -
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pbrt-v3 Public
Forked from mmp/pbrt-v3Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
C++ BSD 2-Clause "Simplified" License UpdatedApr 18, 2017 -
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hw04_pathtracer_naive Public
Forked from CIS-461-2017/hw04_pathtracer_naiveC++ UpdatedFeb 24, 2017 -
hw05_pathtracer_direct_light_specular Public
Forked from CIS-461-2017/hw05_pathtracer_direct_light_specularC++ UpdatedFeb 22, 2017 -
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Project5-WebGL-Deferred-Shading-with-glTF Public
Forked from CIS565-Fall-2016/Project5-WebGL-Deferred-Shading-with-glTFProject5-WebGL-Deferred-Shading-with-glTF
JavaScript UpdatedNov 9, 2016 -
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Project4-CUDA-Rasterizer Public
Forked from CIS565-Fall-2016/Project4-CUDA-RasterizerCIS565: CUDA Rasterizer
C UpdatedOct 22, 2016