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A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
Pterodactyl® is a free, open-source game server management panel built with PHP, React, and Go. Designed with security in mind, Pterodactyl runs all game servers in isolated Docker containers while…
A blazing fast, Rust-based workspace manager for your temporary experiments.
The free, lightweight and multiplatform graphical HTTP client that respects your privacy.
Servo aims to empower developers with a lightweight, high-performance alternative for embedding web technologies in applications.
Eclipse iceoryx2™ - true zero-copy inter-process-communication with a Rust core
A native (browser-free) Scratch 3.0 runtime for LÖVE
Next generation toolkit for web3D and photorealistic graphics
Harmony built on top of MonoMod.RuntimeDetours with additional features
aelurum / AssetStudio
Forked from Perfare/AssetStudioAssetStudioMod - modified version of Perfare's AssetStudio, mainly focused on UI optimization and some functionality enhancements.
A library for patching, replacing and decorating .NET and Mono methods during runtime
Blender addon to convert a hierarchy made of empties to an armature with bones
s&box is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games
🕸️ Import, inline (and minify) GLSL/WGSL shader files 🔌
Gets the job done when JSON.stringify can't
GUI Application to work with engine assets, asset bundles, and serialized files
xoreaxeaxeax / movfuscator
Forked from Battelle/movfuscatorThe single instruction C compiler
A minecraft server implementation written in C for machines with limited resources.
Valdi is a cross-platform UI framework that delivers native performance without sacrificing developer velocity.
WebGL Heightmap Pathtracing using Quadtree Displacement Mapping
A next-generation sandboxed GMod lua execution environment allowing undetected* introspection and modification of the game. (* see milestone #3)
Tips & Tricks to make your addon slim and fast
A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.