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Comprehensive language-agnostic guidelines on variables naming. Home of the A/HC/LC pattern.
The Swiss Army knife for 802.11, BLE, HID, CAN-bus, IPv4 and IPv6 networks reconnaissance and MITM attacks.
The Browser Exploitation Framework Project
Web Audio API samples by Chrome Web Audio Team
Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
Leaked TF2 Source Engine source code from ~2018. Thanks Tyler McVicker! (lib, tools/runtime excluded)
Stolen (and slightly cleaned up) version of The Simpsons: Hit & Run original source code from 2003
Pikachu Volleyball reimplemented in JavaScript by reverse engineering the original game
Xbox ISO Creation/Extraction utility. Imported from SourceForge.
This is basically a UI for DD For Windows to repair XBOX Redumps to use with XEMU.
Blender addon for importing and exporting RX3 file from FIFA 11 - 16, which is written in python for Blender (2.80 - Latest*)
Mod for FIFA 16 that attempts to recreate gamemodes from FIFA Street 2012.
A tool to create mods for DICE Frostbite Engine games that can be deployed to multiple platforms.
A simple data viz project of some of the aspects of the World Cup event data.
Open Football match results, statistics, odds and team data from 27 countries worldwide.
Code examples that accompany the MDN Web Docs pages relating to Web Audio.
A Digital Audio Workstation (DAW) built using Web Audio and Web Audio Modules
Source code recreation for the game Earthbound
ModSDK - a modding toolkit to create mods for Crash Team Racing in C. This repository also houses an effort to fully decompile and reverse-engineer CTR in C.
Oregon Trail II reverse engineering/decompilation project, in progress
Re-implementation of Oddworld: Abe's Exoddus and Oddworld: Abe's Oddysee
Extracted From Family Guy Online
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.