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Added support for custom pixel to rune mapping, part 2 (#3)
* Added support for custom pixel to rune mapping
* Fixed build
* Refactoring
* Added PixelMode type
* Added unittest for checkCharMapping
* Changed tcg.RenderAsStrings
* Migrated to the new PixelMode instead of PixelsInChar
* Renamed test
* Cleanup
* Added doc comment
* Updated readme
Co-authored-by: Roberto Torella <[email protected]>