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Resource Collection

Resources I've found useful. No grand claims, just sharing what I've liked over time.


💻 Writing Better Software

Books

Title Author Notes Rating
The Pragmatic Programmer (Revised) Andy Hunt, Dave Thomas Foundation for being a good engineer ⭐⭐⭐⭐
Architecture Patterns with Python Harry Percival, Bob Gregory Non-prescriptive, anticipates questions, sums up tradeoffs well. My biggest gripe was the central example being a warehouse system. ⭐⭐⭐⭐

Resources

Python

YouTube


🎯 Building Products

Books

Title Author Notes Rating
Shape Up Ryan Singer Methods feel natural, helped structure my thinking and team collaboration ⭐⭐⭐⭐
Inspired Marty Cagan Hits the nail on the head on what makes some products succeed and others fail ⭐⭐⭐⭐
The Startup Owner's Manual Steve Blank, Bob Dorf Framework for understanding companies, validates or clarifies vague ideas. Not just for founders. ⭐⭐⭐⭐⭐
Hooked Nir Eyal Habit-forming products, gave me tons of ideas ⭐⭐⭐⭐
The Principles of Product Development Flow Donald Reinertsen Tough read but eye opening ideas and take on common problems ⭐⭐⭐⭐
Don't Make Me Think (Revised) Steve Krug Usability fundamentals ⭐⭐⭐⭐
Sprint Jake Knapp Very fun to read, teaches really good principles when it comes to making product decisions as a team ⭐⭐⭐⭐
Rework Jason Fried Short, anecdotal, but the anecdotes confirm what many other books on the subject are arguing for.

Resources


🤝 Working with Teams

Title Author Notes Rating
Crucial Conversations Kerry Patterson et al. Tools for high-stakes discussions ⭐⭐⭐⭐⭐
The Five Dysfunctions of a Team Patrick Lencioni Short, interesting, actionable ⭐⭐⭐⭐⭐
Team: Getting Things Done with Others David Allen Gives some good tools and perspective

🚀 Case Studies & Wisdom

Title Author Notes Rating
The Hard Thing About Hard Things Ben Horowitz Crisis moments and what was done to save companies ⭐⭐⭐⭐
Build Tony Fadell iPod/iPhone lessons from inside Apple ⭐⭐⭐⭐
High Growth Handbook Elad Gil Interviews with knowledgeable founders ⭐⭐⭐⭐
Creativity, Inc. Ed Catmull Pixar culture and creative management ⭐⭐⭐⭐⭐
Switch Chip and Dan Heath Maps out change in scale and the anecdotes were great to read about. Could have had better guidance around finding the right combination, and I would love to read an updated version, but enjoyable overall. ⭐⭐⭐⭐

Resources


🧠 Personal Effectiveness

Title Author Notes Rating
Atomic Habits James Clear Building good habits systematically ⭐⭐⭐⭐
Deep Work Cal Newport Focused work in a distracted world ⭐⭐⭐⭐
Four Thousand Weeks Oliver Burkeman Time management for mortals ⭐⭐⭐⭐
Where Good Ideas Come From Steven Johnson Natural history of innovation ⭐⭐⭐⭐

🎨 Frontend & Design


🎮 Game Development & Visual Learning

  • Sebastian Lague - Master of visual explanations for algorithms and game concepts
  • AngeTheGreat - Making an engine simulator and game, great technical content
  • Acerola - Graphics programming explained visually
  • Pezzza's Work - Physics simulations, raytracing, ML from scratch
  • Bartosz Ciechanowski - Interactive technical explanations
  • aarthificial - Concise technical gamedev
  • SimonDev - Ex-Google, ex-gamedev, codes game-related things
  • Tarodev - Unity techniques and patterns
  • Mix and Jam - Dissecting and recreating iconic game mechanics

🛠️ Tools & Workflows

Tools I Use

Self-Hosting

Other

  • devaslife (Takuya) - Calm engineering videos, thoughtful FE development, sustainable indie app development
  • Fireship - Quick tech overviews (older content better)
  • TLDR - Tech newsletter

🔬 Research & Learning


📚 Other Resources


🔗 Links

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