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Land of Earth Reloaded: Global Spherical CDLOD renderer with texture streaming, based on Silice3D

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Land of Earth Reloaded

This is a rewritten version of my original Land of Earth project, with a different dataset representation and streaming method, resulting in better performance and visual quality.

Land of Earth is a global spherical terrain renderer that uses a 172800 * 86400 heightmap, is based on my engine Silice3D and it works realtime. It is an "extension" of Filip Strugar's CDLOD concept, with texture streaming of course. Unfortunately I couldn't upload the dataset required to run this code.

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Camera usage (press space to switch between them):

  • FPS camera
    • WASD keys: position
    • mouse move: camera direction
    • mouse scroll: movement speed
  • Sphere viewer camera (default):
    • mouse move: position
    • mouse scroll: zoom

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Land of Earth Reloaded: Global Spherical CDLOD renderer with texture streaming, based on Silice3D

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  • C++ 78.4%
  • GLSL 18.8%
  • CMake 2.7%
  • Makefile 0.1%