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Online book which introduces the main concepts required to write graphics games or any other applications using Vulkan in Java by using the LWJGL library.
A Vulkan / WebGPU / OpenGL engine for Desktop JVM, Android and Javascript written in Kotlin
tinylog is a lightweight logging framework for Java, Kotlin, Scala, and Android
Source code of the chapters of the book 3D Game Development with LWJGL 3
Book contents for the book "3D Game Development with LWJGL 3"
C++ examples for the Vulkan graphics API
RenderDoc is a stand-alone graphics debugging tool.
An annotation processor for generating type-safe bean mappers
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUD…
A Java math library for OpenGL rendering calculations
Source code of the chapters of the book 3D Game Development with LWJGL 3