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This is a lightweight vector graphics engine which provides a full set of shape drawing functionalities.

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ThorVG

ThorVG is a platform independent lightweight standalone C++ library for drawing vector-based shapes and SVG.

Contents

Building ThorVG

thorvg supports meson build system.

Meson Build

install meson and ninja if not already installed.

Run meson to configure ThorVG.

meson build

Run ninja to build & install ThorVG.

ninja -C build install

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Quick Start

ThorVG renders vector shapes on a given canvas buffer.

You can initialize ThorVG engine first:

tvg::Initializer::init(tvg::CanvasEngine::Sw);

You can prepare a empty canvas for drawing on it.

static uint32_t buffer[WIDTH * HEIGHT];          //canvas target buffer

auto canvas = tvg::SwCanvas::gen();              //generate a canvas
canvas->target(buffer, WIDTH, WIDTH, HEIGHT);    //stride, w, h

Next you can draw shapes onto the canvas.

auto shape = tvg::Shape::gen();             //generate a shape
shape->appendRect(0, 0, 200, 200, 0, 0);    //x, y, w, h, rx, ry
shape->appendCircle(400, 400, 100, 100);    //cx, cy, radiusW, radiusH
shape->fill(255, 255, 0, 255);              //r, g, b, a

canvas->push(move(shape));                  //push shape drawing command

Begin rendering & finish it at a particular time.

canvas->draw();
canvas->sync();

Lastly, you can acquire the rendered image in buffer memory.

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Issues or Feature Requests?

For immidiate assistant or support please reach us in Gitter

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This is a lightweight vector graphics engine which provides a full set of shape drawing functionalities.

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  • C++ 90.7%
  • C 7.8%
  • Meson 1.1%
  • Makefile 0.4%