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Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
Ray tracing examples and tutorials using VK_KHR_ray_tracing
Red hat UBI as a WSL Instance. Supports multiple install.
Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
This project is deprecated. Check my new project ChatHub:
Mesh optimization library that makes meshes smaller and faster to render
nanobind: tiny and efficient C++/Python bindings
KeyCastr, an open-source keystroke visualizer
Minimalistic C++/Python GUI library for OpenGL, GLES2/3, Metal, and WebAssembly/WebGL
Lightweight property editor GUI for with 3D graphics and APIs
Emscripten: An LLVM-to-WebAssembly Compiler
Discrete shell energy, and its derivatives and Hessian.
Xcode plug-in to to use clang-format from in Xcode and consistently format your code with Clang
Implementation of Reinforcement Learning Algorithms. Python, OpenAI Gym, Tensorflow. Exercises and Solutions to accompany Sutton's Book and David Silver's course.
Solver-in-the-Loop: Learning from Differentiable Physics to Interact with Iterative PDE-Solvers
How to create an Alembic mesh animation for Blender
This repository contains all the code I've written in my website tutorials regarding the implementation of Game Systems inside UE4
Fast and Adaptive Distributed Machine Learning for TensorFlow, PyTorch and MindSpore.
A practical example of Tensorflow C API based deployment starting from a model trained with Tensorflow + Keras
Open source c++ skeletal animation library and toolset
OpenGL skeleton animation using PyOpenGL
LaTeX Template for Columbia University Dissertations