Highlights
Stars
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
The OpenOrbis PS4 custom toolchain. Allows developers to build homebrew for the PS4 without the official SDK.
This project aims to recreate the RDNA2 Compute Unit found in AMD's RX6000 series GPUs
Simple physics simulator with support for rigid bodies, force generators and constraints.
An easily integrable Cholesky solver on CPU and GPU
A hands-on introduction to video technology: image, video, codec (av1, vp9, h265) and more (ffmpeg encoding). Translations: ๐บ๐ธ ๐จ๐ณ ๐ฏ๐ต ๐ฎ๐น ๐ฐ๐ท ๐ท๐บ ๐ง๐ท ๐ช๐ธ
๐ก Experimental real-time global illumination renderer ๐ฆ
Touchdesigner sop to do delaunay triangulation of 2d points
Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
Course material for a grad-level course in Geometry Processing.
Accurately control the speed at which parameters interpolate over curves
a structural diff that understands syntax ๐ฅ๐ฉ
An implementation of the Dual Contouring algorithm based on the reference code
A read-only recreation of voxelquest from the snapshots
Demonstration code for Marching Cubes and Dual Contouring
A simulator for low-precision floating point calculations running in the browser
C++ math library for 2D/3D/4D vector, matrix, quaternion, and geometric algebra.
A refreshed Python toolbox for building complex digital hardware. See https://gitlab.com/nmigen/nmigen
Source code for the applications presented in the course "Geometry Processing with Discrete Exterior Calculus"