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Stars
Easy to integrate memory allocation library for Direct3D 12
Easy to integrate Vulkan memory allocation library
Godot Engine – Multi-platform 2D and 3D game engine
An example application that demonstrates how to detect which Intel GPU is present, as well as architecture-specific information such as how much memory is available.
KTX (Khronos Texture) Library and Tools
Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.
Searching sorted lists using a linear fit of the min/max of the unsearched part of the list. It's a hybrid between binary search and interpolation search.
A Windows console tool that prints all the information about the GPU extracted using DXGI and Direct3D 12
Small header-only C++ library that helps to initialize Vulkan instance and device object
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
Small single-header C++ library that renders Windows fonts in graphics applications
My base library. Contains all the helper stuff I needed in C++ over and over again.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies