Starred repositories
The Postgres development platform. Supabase gives you a dedicated Postgres database to build your web, mobile, and AI applications.
《一人企业方法论》第二版,也适合做其他副业(比如自媒体、电商、数字商品)的非技术人群。
我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统
Steering, obstacle avoidance and path following behaviors for the Unity Game Engine
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
completely free for everyone. Its build-in Flutter Dart.
Home Assistant Integration. This is not an official API, nor affiliated with Bose. Mainly for Bose Portable Home Speaker.
One-click Install and Configure Dnsmasq and Sniproxy for CentOS/Debian/Ubuntu
miniz: Single C source file zlib-replacement library, originally from code.google.com/p/miniz
Self-hosted game stream host for Moonlight.
Unity blog-post sample showing BatchRendererGroup and Burst/JobSystem. Focus is high performance even on budget mobile devices. Unity 2022.3.5 or above required
parse psd file and auto generate ui prefab(解析psd文件,一键生成ugui面板)
Single Image to 3D using Cross-Domain Diffusion for 3D Generation
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
Zigbee 🐝 to MQTT bridge 🌉, get rid of your proprietary Zigbee bridges 🔨
Duya cover Mijia Platform integration with Homeassistant
Espressif 32: development platform for PlatformIO
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
The IoC/Binding Framework for Unity3D and C#
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.