Stars
Python-based continuous integration testing framework; your pull requests are more than welcome!
Godot Engine – Multi-platform 2D and 3D game engine
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
A guide to writing a DNS Server from scratch in Rust
KTX (Khronos Texture) Library and Tools
A cross-platform java application for decoding, monitoring, recording and streaming trunked mobile and related radio protocols using Software Defined Radios (SDR). Website:
Generated headers and sources for OpenXR loader.
Fast (er) implementation of dual contouring which avoids the octree
Intermediate Compute Language with OpenCL/CUDA Backends
Visco-elasto-plasticity and fracture simulator with the material point method (MPM) -- the reference implementation of SIGGRAPH 2019 technical paper Silly Rubber and CD-MPM.
DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur
One stop solution for all Vulkan samples
Zip-o-mat / Slic3r
Forked from slic3r/Slic3rSlic3r with integrated electronics and Nonplanar slicer (see branches)
Mesh optimization library that makes meshes smaller and faster to render
A fast entity component system (ECS) for C & C++
Distortion FX in Unity's Post-processing Stack v2.
High-performance moving least squares material point method (MLS-MPM) solver. (ACM Transactions on Graphics, SIGGRAPH 2018)