A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
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Updated
Dec 27, 2025 - JavaScript
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
[UNMAINTAINED] Real-time path tracing on the web with three.js
A Bounding Volume Hierarchy implementation using javascript
Implementation of Radiance Cascades GI in 3D using three.js and three-mesh-bvh.
A visualization engine for human movement data
Immensely scalable 2D Arcade Physics Engine for massive simulation games (Dwarf Fortress, Rimworld, etc), (and multiplayer games) that need 100,000+ bodies.
A simple world to have fun in.
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