C++ examples for the Vulkan graphics API
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Updated
Dec 30, 2025 - GLSL
C++ examples for the Vulkan graphics API
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
A general-purpose window upscaler for Windows 10/11.
💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
Colorizing text editor for ImGui
Lightweight, cross-platform & full-featured shader IDE
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.
Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.
Live shader coding tool and Shader Showdown workhorse
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