This is not an actual repository; I'm using this to compile information I've learned about developing a voxel game. This includes info about Near-Infinite Procedural World Generation
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Updated
Jan 9, 2026
This is not an actual repository; I'm using this to compile information I've learned about developing a voxel game. This includes info about Near-Infinite Procedural World Generation
A modern, high-performance spatial querying library.
A PH-Tree in C.
P4est.jl is lightweight Julia wrapper for the p4est C library, which allows to manage multiple connected adaptive quadtrees/octrees in parallel.
Quad/octree building for FMMs in Python and OpenCL
OctaIndex3D is a high-performance 3D spatial indexing and routing library based on a Body-Centered Cubic (BCC) lattice with truncated octahedral cells.
An Octree is a Tree Data Structure used to Partition Three-Dimensional Space. It is the 3D Counterpart to the 2D Quadtree.
High performance volumetric occupancy and TSDF mapping
Tiny voxels. Huge worlds. Voxelis — a pure Rust voxel engine based on Sparse Voxel Octree DAG.
Octree/Quadtree/N-dimensional linear tree
A collection of space partitioning trees for Rust 🦀 with Python bindings 🐍
The PoseTree container is a data structure designed to efficiently perform K-NNS on poses. Especially poses where the orientation is given by Euler angles. Heavily based on the work of [@attcs] and their Octree library.
C++ parallel LBVH/Octree/Quadtree generation library
N-body codes: one multi-threaded following the costzones method, one distributed following the hashed octree method. An OpenGL visualization tool is also provided.
Open source library for scientific HPC
A procedural, deterministic universe, which works at a huge range of scales
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