Position based dynamics in Unity
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Updated
Jan 30, 2022 - C#
Position based dynamics in Unity
my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++
A research-oriented elastic body simulator
A client library for accessing the USPTO Open Data APIs, written in Python.
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
Simple rigid-body physics simulator powered by XPBD.
eXtended Position based dynamics implementation with soft body virtual cutting
Cloth Simulation using Position Based Dynamics (PBD) with Verlet integration in Unreal Engine 4
Real-time Position-Based Crowd Simulation in WebGPU
Labs of Games103:Physically-based Animation
Real-time wet hair simulation using afro-textured hair using OpenGL 4.6. Created for my Master's thesis.
Pies is a constraint- and particle-based, soft-body physics engine.
Pies for Maya is a plugin integration of our soft-body physics engine Pies into Autodesk Maya.
An implementation of "XPBD: position-based simulation of compliant constrained dynamics", MIG'16
Position-Based Dynamics 2d simulation on the GPU
Chain of 100 Bodies using web assembly
Real-time soft body simulation using Position-Based Dynamics (PBD) with interactive collision handling.
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