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@andquintero
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When running the end_of_round function, the last_game_state was actually the previous game state, this stores the real final game state

@fdraxler
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Thanks for the PR. To avoid off-by-one confusion, can you specify which state you expected? My idea was that the last game state is None (i.e. the state after the game ended), so I tried to pass the state the agent last took an action as last_game_state to end_of_round.

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2 participants