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TODO

  • fix scene template (remove draw funcs, add fixed-/update, impl scene root)

  • !!! document input code, document hierachical transforms

  • make a sample implementation of the ai module, remove the ai enemy grunt file afterwards.

  • clean up utils

  • figure out how to do depth sorting / draw sorting

    • figure out how to determine what objects are rendered for what render stage
    • how do render stages interfere with depth sorted rendering?
      • each stage could have it's own depth buffer, and at the end they are composited using the depth buffer

To document

  • Settings -> how do they work, how do you use them, how to set defaults, how to use scripts/sync_settings.py
  • The Gem -> how/why are entities stored? how to interface with the Gem? what is fast, what is slow? why are scenes an optional feature?

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