Stars
A simple header redefinition & utility library to translate sceGu styled code into OpenGL styled code
IntelliJ IDEA & IntelliJ Platform
Flax Engine – multi-platform 3D game engine
A turn based action RPG written in Kotlin using LibGDX and LibKTX.
Proof of Concept of WebGPU wrapper for Java similar to LibGDX
Advanced Cross Platform Audio Engine for libGDX based on MiniAudio
KTX2/Basis Universal supercompressed GPU textures for libGDX game framework.
GDMaim is a GDScript obfuscation plugin for the Godot Engine.
Demo of a space game made with Godot and voxels
A Vulkan / WebGPU / OpenGL engine for Desktop JVM, Android and Javascript written in Kotlin
Heightmap rendering using gl_VertexID magic
Greedy meshing algorithm for voxel models
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Falling Sand Simulation implemented in Java. Every pixel is simulated every frame and has its own state and intrinsic motivations.
Colorizing text editor for Dear ImGui
Fork of JNI-based Lua scripting language integration for the JVM
Kotlin bindings for Godot Engine
A LibGDX Nintendo Switch Homebrew and Xbox/UWP backend
Fast, lightweight, multi-platform entity component system in Kotlin
Collection of examples for OpenGL: Perlin noise, ambient occlusion, shadow mapping, water reflection and others