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CobaltDB supporting multiple clients based on luasocket

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CobaltDB

Pure lua database supporting multiple clients based on json & luasocket

The code is based on prestonelam2003/CobaltEssentials

Setup:

This is a BeamMP server plugin, and as such it runs inside a BeamMP server. Extract the contents of this folder into Resources/Server/CobaltDB. Players shouldn't join this server, so I recommend setting the MaxPlayers value to 0, and using a placeholder text for the AuthKey. Don't forget to change the server's port!

To use this with CobaltEssentials:

Put the client/RemoteDBconnector.lua file in CobaltEssentials/lua/.

in CobaltEssentialsLoader.lua change the line

CobaltDB = require("CobaltDBconnector")

to

--CobaltDB = require("CobaltDBconnector")
CobaltDB = require("RemoteDBconnector")

Run this server and your DB client once, this will generate dbConfig.json files inside both. Fill these out as you'd like, the default values should work.

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