Mobile Apps Must Die | Blog | design mind

Scott writes up some of the things he talked about at the Breaking Development conference: the just-in-time interactions that are inevitable in a heavily-instrumented world.

Mobile Apps Must Die | Blog | design mind

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The web on mobile (a response) | Clagnut by Richard Rutter

Rich suggests another reason why the UX of websites on mobile is so shit these days:

The path to installing a native app is well trodden. We search the App Store (or ironically follow a link from a website), hit ‘Get’ and the app is downloaded to our phone’s home screen, ready to use any time with a simple tap.

A PWA can also live on your home screen, nicely indistinguishable from a native app. But the journey to getting a PWA – or indeed any web app – onto your home screen remains convoluted to say the least. This is the lack of equivalence I’m driving at. I wonder if the mobile web experience would suck as badly if web apps could be installed just as easily as native apps?

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Daring Fireball: One Bit of Anecdata That the Web Is Languishing Vis-à-Vis Native Mobile Apps

I have to agree with John here:

There’s absolutely no reason the mobile web experience shouldn’t be fast, reliable, well-designed, and keep you logged in. If one of the two should suck, it should be the app that sucks and the website that works well. You shouldn’t be expected to carry around a bundle of software from your utility company in your pocket. But it’s the other way around.

There’s absolutely no technical reason why it should be this way around. This is a cultural problem with “modern front-end web development”.

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Your App Should Have Been A Website (And Probably Your Game Too) - Rogue Engine

Remember when every company rushed to make an app? Airlines, restaurants, even your local coffee shop. Back then, it made some sense. Browsers weren’t as powerful, and apps had unique features like notifications and offline access. But fast-forward to today, and browsers can do all that. Yet businesses still push native apps as if it’s 2010, and we’re left downloading apps for things that should just work on the web.

This is all factually correct, but alas as Cory Doctorow points out, you can’t install an ad-blocker in a native app. To you and me, that’s a bug. To short-sighted businesses, it’s a feature.

(When I say “ad-blocker”, I mean “tracking-blocker”.)

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A pretty sweet push notification solution for mobile Safari

An entire generation of apps-that-should-have-been web pages has sprung up, often shoehorned into supposedly cross-platform frameworks that create a subpar user experience sludge. Nowhere is this more true than for media — how many apps from newspapers or magazines have you installed, solely for a very specific purpose like receiving breaking news alerts? How many of those apps are just wrappers around web views? How many of those apps should have been web pages?

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Pluralistic: Web apps could de-monopolize mobile devices (13 Dec 2022) – Pluralistic: Daily links from Cory Doctorow

But you can’t have a web app without a web-app-compatible browser, and you can’t get a web-app-compatible browser in Apple’s App Store. The only browsers permitted in the App Store are those based on WebKit, the browser engine behind Safari. This means that every browser on iOS, from Firefox to Edge to Chrome, is just a reskinned version of Safari.

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Related posts

The web on mobile

Technically, websites can do just about anything that native apps can do. And yet the actual experience of using the web on mobile is worse than ever.

In between

Between the physical and the digital. Between native apps and the World Wide Web.

Greater expectations

Some anecdata about installation expectations for progressive web apps.

Altering expectations

How do we let people know what the web can do?

Twitter and Instagram progressive web apps

You have nothing to lose but two oversized native apps on your home screen.