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Credit goes to alextecplayz.com

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My CV is now available in text formatWebsite format, and PDF format. Confidential information such as private e-mail address, phone number and full name, are available upon request via my public email address.

Games

I develop games in my free time, mainly in Unreal Engine, but will also develop games on my game engine, Sapphire.

Among games I've publicly announced, or projects that I made visible in the past, I'm working on PRISONIA, Project Mountain, Project Odyssey, have many other projects in the pipeline, cancelled, postponed or upcoming. Such projects include Project Hangar and Project Anubis.

The 'PRISONIA' logo using a squared font named 'Kiloton', white text, a thick black stroke around the title, on a 'prison jumpsuit orange' circle gradient to gray grid background that uses subtle light gray for the grid markings.

Announcing Prisonia →

A desktop web screenshot of the AlexTECPlayz website.

AlexTECPlayz website ↗

Websites

I develop websites for my own use, publicly or internally, but I'm also open to freelance website development using pure HTML,CSS, JS, for no-frills, no-privacy invasive websites. If interested, contact me, as per my /about page.

Want a website? Hire me
A desktop web screenshot of the Vanta Interactive website.

Vanta Interactive website ↗

A desktop web screenshot of the Vanta Interactive Docs website.

Vanta Interactive Docs website ↗

Videos

I used to create videos on various topics, but mainly about Unreal Engine or attempting speedruns of a now-cancelled game, OR8. I'm not sure if I'll make videos again, probably just small progress showcases of Sapphire's capabilities or projects I'm working on, but as I've dropped Unreal entirely I don't plan on returning or creating tutorials for it again. I'll probably post some more music extracted from Call of Duty trailers. Somehow, I've reached 101 subscribers as of December 1, 2024, thank you! It's an unexpected early Christmas gift, I probably don't really deserve it, but thank you, genuinely.

 

/videos page

YouTube ↗

Port Source maps to UE5

[1.5K views] Unreal Engine 5 - Porting Source maps into Unreal ↗

UE5 MassAI: NPCs, StateTrees, ZoneGraphs

[645 views] UE5 MassAI Tutorial - NPCs, StateTrees, ZoneGraphs ↗

The Call of Duty: Modern Warfare III logo and promotional red/black background.

[47K views] Call of Duty®: Modern Warfare® III - Gameplay Trailer Song "Don't Fear The Reaper" ↗

The Call of Duty: Black Ops 6 logo and promotional orange/gray/black background.

[12K views] Call of Duty: Black Ops 6 - 'The Truth Lies' trailer music ↗

OR8 - Speedrun [Glitch Speedrun] [World Record] 06:15

[45 views] OR8 Demo - Glitch Speedrun Any% New record 06:15 ↗

An image of a cream temple in ancient egyptian style with some carvings, engravings, a gray raised base, a gold arch entrance, green lines near the flat roof, and a raised opening in the roof, similar to a skylight.

Project Anubis voxel showcase →

Voxel Art

I use MagicaVoxel to create voxel art, both for my projects and to better myself. I'm available if you'd like to hire me to create some. If interested, contact me, as per my /about page.

 

NOTE: The voxel art made available on my portfolio isn't for sale, or to be used by any third-parties. This voxel art is for use in my projects and my art.

An image of a small, yellow container-like structure raised above ground, to be used as an arctic outpost or base on a frozen planet.

Frosted Planet voxel showcase →

A gray voxel cogwheel on a pink background.

Miscellaneous voxel models showcase →

Translations

My translation contributions to other projects, usually EN->RO. I'm available both as a hobby contributor and available for hire to translate whatever* you want into Romanian. If interested, contact me, as per my /about page.

Hosted Weblate ↗

Codeberg Translate ↗

 

*Within some moral and legal limits.

Highlights:

Penpot ↗

Contributed to Penpot translations into Romanian

Moshidon ↗

Fully translated Moshidon into Romanian

Bluesky ↗

Translating Bluesky into Romanian with Claudiu Cristea

Full translations:

Boorusama ↗

Fully translated Boorusama into Romanian

Doable ↗

Fully translated Doable into Romanian

Koler ↗

Fully translated Koler into Romanian

LibreSudoku ↗

Fully translated LibreSudoku into Romanian

Megalodon ↗

Fully translated Megalodon into Romanian

OpenTracks ↗

Fully translated OpenTracks into Romanian

Contributions:

Catima ↗

Contributed to Catima translations into Romanian

Conversations.im ↗

Contributed to Conversations.im translations into Romanian

Eternity for Lemmy ↗

Contributed to Eternity (formerly Infinity for Lemmy) translations into Romanian

Minetest ↗

Contributed to Minetest translations into Romanian

OrganicMaps ↗

Contributed to OrganicMaps translations into Romanian

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Should the site stream in every page, which would be more seamless, than to load each page one-by-one, which may cause some interruptions or be less seamless?