not — logically invert a boolean vector
bvec not( | bvec x); |
x Specifies the vector to be inverted.
not logically inverts the boolean vector x. It returns a new boolean vector for which each element i is computed as !. x[i]
| OpenGL ES Shading Language Version | |||
|---|---|---|---|
| Function Name | 1.00 | 3.00 | 3.10 |
| not | ✔ | ✔ | ✔ |
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