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v30.3.2

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fix: NetworkWriterTest.cs failing due to Blittable removal (MirrorNet…

…working#2530)

This commit compliments dd4d344, and makes all tests in NetworkWriterTest.cs pass with flying colours. Gold star!

v30.3.1

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fix: adding newline before StackTrace

this avoids the first line of the stacktrace being on the same line as the Exception. this is better because the Exception line could be line and it is easy to miss the first stack trace line.

v30.3.0

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feat: Adding default folder as argument for ScriptableObjectUtility (M…

…irrorNetworking#2513)

This allows ScriptableObjectUtility to be used for other folders not just Asset/Mirror

v30.2.3

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fix: DisallowMultipleComponent on all transports (MirrorNetworking#2507)

Co-authored-by: MrGadget1024 <[email protected]>

v30.2.2

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fix: prevent allocation of massive array (MirrorNetworking#2465)

* fix: prevent allocation of massive array

A poison message could contain an invalid length causing us to allocate massive arrays

* throw exception instead

* Update Assets/Mirror/Runtime/NetworkReader.cs

Co-authored-by: James Frowen <[email protected]>

* test for ReadArray

* swapping order of equation so that length doesnt overflow

* adding test case

* adding more tests for array length

* swapping order

* fixing expected message

Co-authored-by: James Frowen <[email protected]>

v30.2.1

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fix: Updated Basic example to work in Unity 2018.4

v30.2.0

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feat(SimpleWebTransport): adding option to allow for tls outside of t…

…he transport

v30.1.1

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fix: Added OnStopServer to NetworkMatchChecker

v30.1.0

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feat: allow types that inherit from Networkbehaviour to be used in sy…

…ncvar's (MirrorNetworking#2471)

* adding MakeGeneric method

* adding tests for NB syncvar+hook

* adding functions to NetworkBehaviour

* getting references to new functions

* fixing NB read so it always reads same number of bytes as write

* adding backing field and serialize for Nb Syncvar

* extra test

* adding ignore to transform test

* fixing test

v30.0.3

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perf(NetworkTransform): removing allocations from Command (MirrorNetw…

…orking#2491)

`byte[] payload` will cause a new array to be created when parameters are read, using `ArraySegment<byte>` avoids this.