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MKJM2/README.md

Welcome to my code cavern! ✨

(me as you're reading this)

Most of the stuff on here is storage space for my side projects, but occasionally I'll be building a video game or working on class projects. When I'm not coding, you'll probably catch me reading nonfiction, taking photos with my beloved DSLR or practicing speedcubing

  • 🔭 I’m currently working on:
    • Lishex: an UCI-compatible chess engine written in C++
    • a high-performance visualization of the Mandelbrot set in C++
    • a Raycaster game in the style of old classics like Wolfenstein 3D & Doom
  • 🌱 I’m currently learning about AI/ML and Systems at Harvard University
  • 📫 How to reach me: mkurek [at] college [dot] harvard [dot] edu
  • ⚡ Fun fact: I can solve the Rubik's cube in <20 seconds

Character Stats

🔧 Technologies & Tools

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  1. lishex lishex Public

    A UCI chess-engine built in C++

    C++ 3

  2. Tap Tap Public

    An unremarkable but Polished interpreted programming language.

    Rust 4

  3. dumpcode dumpcode Public

    A CLI utility to dump a directory's codebase into clipboard / text file using an LLM-friendly format.

    Rust

  4. boids boids Public

    A boid simulation - final project for CS50 @ Harvard University

    JavaScript

  5. wal_g810 wal_g810 Public

    Automate g810-led profile creation from generated pywal colors

    Python 1

  6. Light-Polygon-with-Raycasting Light-Polygon-with-Raycasting Public

    A simple simulation visualizing the creation of light polygons by casting rays from the light source.

    C++