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Convert STL files to binary masks and vice versa

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MREYE-LUMC/stl2mask

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stl2mask

Convert segmentations in mesh format (e.g. STL, OBJ) to binary masks in image format (e.g. NIfTI, MHA).

Installation

stl2mask is intended to be used as a standalone command-line tool.

Install with pipx:

pipx install stl2mask

Or with uv:

uv tool install stl2mask

Usage

stl2mask

Convert STL mesh files to binary mask images. A reference image is required to define the output image space. Based on this reference image, a distance volume is created from the mesh, and a binary mask is generated by thresholding the distance volume.

stl2mask path/to/mesh.stl path/to/image.nii.gz

Parameters:

  • -o, --output: Path to the output mask image file. If not provided, the output file will be saved in the current directory with the same name as the input mesh file but with a .nii.gz extension.
  • -s, --suffix: Suffix for the output file if --output is not provided. Default is .nii.gz.
  • -t, --threshold: Threshold value for converting the mesh to a binary mask. Default is 0.0.
  • -f, --offset: Offset to apply to the origin of the distance volume, in terms of voxel spacing. This can help with alignment issues. Default is 0.5.
  • -m, --mask-value: Value to assign to the mask voxels inside the mesh. Default is 1.

mask2stl

Convert binary mask images to STL mesh files. The binary mask is converted to a mesh using the Marching Cubes algorithm. Optionally, a reference image can be provided to define the output mesh space. This is not required if the mask image already has the correct spacing, origin, and direction.

mask2stl path/to/mask.nii.gz

Parameters:

  • -i, --image: Path to a reference image file to define the output mesh space.
  • -o, --output: Path to the output mesh file. If not provided, the output file will be saved in the current directory with the same name as the input mask file but with a .stl extension.
  • -s, --suffix: Suffix for the output file if --output is not provided. Default is .stl.
  • -v, --iso-value: Iso-value for the Marching Cubes algorithm. Defaults to the midpoint between the minimum and maximum values in the mask image.

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Convert STL files to binary masks and vice versa

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