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v16.2.1

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fix: Clean up roomSlots on clients in NetworkRoomPlayer

v16.2.0

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feat: adding log handler that sets console color (MirrorNetworking#2001)

* adding log handler that sets console color

* fixing stack trace log

* removing empty cases

* removing string.Format

v16.1.1

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fix: Suppress warning

v16.1.0

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feat: Experimental Network Transform (MirrorNetworking#1990)

* feat: Experimental Network Transform

* Removed lastClientSendTime and lastServerSendTime

v16.0.0

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breaking: Websocket Transport now requires full path to PFX (MirrorNe…

…tworking#1989)

* breaking: Websocket Transport now requires full path to PFX

* Added HelpURL

v15.0.2

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fix: WebSockets: Force KeepAliveInterval to Zero

v15.0.1

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fix: Removed unused variable

v15.0.0

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fix: Allowing overrides for virtual commands to call base method (Mir…

…rorNetworking#1944)

* adding override method that calls base

* trying to debug instruction for call to base

* extra tests

* adding tests for client and target Rpc

* adding fix for calls to base class

Since networkbehaviour parents are processed first we can just fix the
method when we see it in SubstituteMethod

v14.1.0

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feat: adding script that displays ping (MirrorNetworking#1975)

* adding script that displays ping

* fixing style

* adding mirror icon

* Update Assets/Mirror/Components/NetworkPingDisplay.cs

Co-authored-by: MrGadget <[email protected]>

* adding DisallowMultipleComponent

* adding docs on NetworkPingDisplay

Co-authored-by: MrGadget <[email protected]>

v14.0.1

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checking this instead of this.gameobject (MirrorNetworking#1973)