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MatthewBieda/README.md

👋 Hi, I’m Matt

Currently working on VKEngine, a 3D Rendering Engine with Vulkan and C++, using everything I learnt from my OpenGL Engine.

I also developed GraphVis, an interactive web tool for clarifying Graph Algorithms and jp-translate.cloud, a cutting-edge open source Japanese ⇋ English machine translation system.
I have built many smaller projects as well, check out my website (https://matthewbieda.github.io) for more information!

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  1. VKEngine VKEngine Public

    Vulkan 3D Rendering Engine

    C++ 8

  2. OGLRenderer OGLRenderer Public

    My 3D Rendering Engine with OpenGL

    C++

  3. DataStructuresandAlgos-in-Cplusplus DataStructuresandAlgos-in-Cplusplus Public

    C++

  4. MemoryHierarchyExperiments MemoryHierarchyExperiments Public

    Exploring CPU Cache speed and the performance of contiguous data structures

    C++

  5. jp-translate.cloud jp-translate.cloud Public

    A state-of-the-art open-source Japanese <--> English machine translation system based on the latest NMT research.

    Python 3 1

  6. Breakout-OpenGL Breakout-OpenGL Public

    Project based learning from LearnOpenGL.com

    C++