Stars
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
Specification and reference implementation for the OpenPBR Surface shading model
One stop solution for all Vulkan samples
The render portion of Sample Viewer (glTF-Sample-Viewer)
The latest incremental release of SysML v2. Start here.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
An assortment of assets that demonstrate features and capabilities of the glTF format
The Vulkan API Specification and related tools
Sources for OpenXR loader, basic API layers, and example code.
Physically-Based Rendering in glTF 2.0 using WebGL
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Blender glTF 2.0 importer and exporter