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OpenGL 3 and 4 with GLSL

C 2,536 687 Updated Dec 20, 2025

Spherical/zonal harmonics library

C++ 149 8 Updated Jan 22, 2026

ANARI Software Development Kit (SDK)

C++ 283 46 Updated Feb 5, 2026

SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

C 823 169 Updated Feb 2, 2026

Meta loader for Vulkan API

C 1,745 149 Updated Feb 13, 2026

Universal Scene Description

C++ 7,092 1,372 Updated Feb 12, 2026

Specification and reference implementation for the OpenPBR Surface shading model

CSS 657 34 Updated Feb 3, 2026

Making it easier to work with shaders

C++ 5,017 414 Updated Feb 15, 2026

One stop solution for all Vulkan samples

C++ 5,139 794 Updated Feb 7, 2026

The render portion of Sample Viewer (glTF-Sample-Viewer)

JavaScript 75 13 Updated Feb 13, 2026

The latest incremental release of SysML v2. Start here.

HTML 753 107 Updated Feb 11, 2026

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

C++ 71,348 11,547 Updated Feb 13, 2026

An assortment of assets that demonstrate features and capabilities of the glTF format

PHP 810 82 Updated Feb 2, 2026

The Vulkan API Specification and related tools

JavaScript 3,180 521 Updated Feb 6, 2026

Tool to validate glTF assets.

Dart 440 73 Updated Dec 30, 2025

Sources for OpenXR loader, basic API layers, and example code.

Python 791 289 Updated Feb 13, 2026

glTF โ€“ Runtime 3D Asset Delivery

HTML 7,652 1,180 Updated Feb 3, 2026

Physically-Based Rendering in glTF 2.0 using WebGL

JavaScript 1,437 256 Updated Feb 14, 2026

MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

C++ 2,125 409 Updated Feb 13, 2026

Blender glTF 2.0 importer and exporter

Python 1,610 346 Updated Feb 8, 2026