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ArtilleryAnything affecting artillery onboard or offboardAnything affecting artillery onboard or offboardBugAny kind of issue that cannot be fixed without code changesAny kind of issue that cannot be fixed without code changes
Description
Brief Description *
Tactical Operations: Advanced Rules page 150 indicates that if an artillery unit expends MP after successfully hitting a targeted hex, that hex can no longer be automatically hit. Megamek does not appear to implement this rule.
3. Steps to Reproduce
- Load the provided save with an auto-hit hex active.
- Expend MP in any way (turn in place, move forward and back into the same hex, etc.).
- During the Targeting Phase of the next round, observe that the hex can still be automatically hit.
Attach Files
Save with auto-hit active:
autohit-active.sav.gz
A save prior to the targeted hex being struck (with a significant fire correction bonus) is also provided in case anything that occurs when the hex is hit would be useful for debugging this issue.
pre-autohit.sav.gz
Severity *
Medium (Gameplay Limitation): Non-core functionality is impaired, providing a suboptimal but playable experience.
MegaMek Suite Version *
0.50.04
Operating System *
Windows 10
Java Version *
Java 17.0.11
Final Verification
- I confirm this is a single, unique issue that hasn't been reported before
- I have included all necessary information and files to help reproduce this issue
- I have asked on MegaMek Discord about this issue
- I have confirmed this issue is being opened on the correct repository: MegaMek, MegaMekLab, or MekHQ
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ArtilleryAnything affecting artillery onboard or offboardAnything affecting artillery onboard or offboardBugAny kind of issue that cannot be fixed without code changesAny kind of issue that cannot be fixed without code changes