Fix Artillery units not losing autohit mod after spending mp #6994
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Fix for Artillery units moving but keeping their auto-hit mods on hexes they've already hit.
This patch adds a new method to the ArtilleryTracker to remove only those autohit mods when a unit expends MP.
Note that other mods (such as base artillery mod, spotter adjustment mod, etc.) should not be modified by this method, as only the auto-hit mod is lost after movement (per TO:AR rules).
Testing:
Close #6929