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@HoneySkull HoneySkull commented Jul 9, 2024

Revert a change to UnitDisplay::displayEntity() that was causing weapon selection after a torso twist to become unselected along with other potential entity state changes in various phases to become undone.

Fixes #5650

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codecov bot commented Jul 9, 2024

Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 29.33%. Comparing base (e7fd8fc) to head (06b6c36).
Report is 30 commits behind head on master.

Additional details and impacted files
@@             Coverage Diff              @@
##             master    #5711      +/-   ##
============================================
- Coverage     29.34%   29.33%   -0.01%     
- Complexity    13868    13872       +4     
============================================
  Files          2466     2467       +1     
  Lines        263322   263338      +16     
  Branches      47174    47166       -8     
============================================
- Hits          77264    77254      -10     
- Misses       182170   182194      +24     
- Partials       3888     3890       +2     

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@IllianiBird IllianiBird merged commit 7836fc9 into MegaMek:master Jul 9, 2024
@HoneySkull HoneySkull deleted the fix_torsotwist_fof branch July 9, 2024 23:34
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0.49.20 Dev. Weapons unselect after twisting the unit.

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