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@Sleet01 Sleet01 commented Dec 26, 2024

We determined that Aakar causes graphical glitches and artefacts when used in MegaMek.
This font has known issues at least in Ubuntu 18 and later (q.v.) but is not available / installed by default in other OSes, so removing it should be a non-issue.
I've confirmed that this change also makes the font unavailable for MML and MHQ as well, although it should be retained as an MML export option for completeness.

Testing:

  • Ran all 3 projects' unit tests
  • Started games and confirmed Aakar was removed from font list options.

Close #6032

@Sleet01 Sleet01 requested a review from HammerGS December 26, 2024 06:29
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codecov bot commented Dec 26, 2024

Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 28.97%. Comparing base (e58399b) to head (2bc915a).
Report is 19 commits behind head on master.

Additional details and impacted files
@@             Coverage Diff              @@
##             master    #6318      +/-   ##
============================================
+ Coverage     28.95%   28.97%   +0.02%     
- Complexity    14032    14073      +41     
============================================
  Files          2672     2672              
  Lines        269306   269379      +73     
  Branches      47939    47953      +14     
============================================
+ Hits          77971    78049      +78     
+ Misses       187433   187361      -72     
- Partials       3902     3969      +67     

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@Sleet01 Sleet01 merged commit ddecd2e into MegaMek:master Dec 26, 2024
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Graphical artefacts/glitches in the Round Report window, even with increased memory allocation. 0.50 nightly.

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