Fix: Battle Armor unit does not die with all members dead #7169
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During the
damageEntity()refactoring process, I skipped over a call todestroyEntity()in the new Battle Armor-specific function.Originally it was gated behind a check for
!engineExplosionand looked like it only applied to Meks and Vehicles, so I removed it.This caused MegaMek to hang when attempting to destroy BA units because the rollForHitLocation() method would infinitely loop, trying to find the next location to destroy even after all troopers were killed.
Let this be a lesson: Always Destroy Battle Armor!
Patch also adds the ability to load recent nightly saves into the dev code of the same version (but not to or from releases).
Testing:
Close #7159
Close #7160