Releases: MeganGrass/ps-image
1.6.0.0
- New
Sony PlayStation Texture 2 "TIM2" (TM2/CLT) preliminary support
(*) TIM2 palette colors may be converted from 24-bit (8:8:8) and 32-bit (8:8:8:8) to 16-bit (5:5:5:1) on import
Latest Microsoft Visual C++ Redistributable may be required
1.5.0.0
-
New
Sony PlayStation Texture CLUT (.CLT) support
Sony PlayStation Texture Pixels (.PXL) support
Portable Network Graphics (.PNG) support
Joint Photographic Experts Group (.JPG) support
(*) PNG palette colors are converted from 24-bit (8:8:8) to 15-bit (5:5:5) on import (vice-versa on export) -
Bugfixes
STP/ABR transparency support now properly implemented
STP flag was being automatically disabled for all palette colors (whoops) -
Improvements
ImGui status bar when scanning for Texture Images (*.TIM) -
Miscellaneous
Multiple major rewrites and miscellaneous internal updates
Latest Microsoft Visual C++ Redistributable may be required
1.4.0.0
- Bugfixes
Update empty palette width when adding palette to palette-less texture
Latest Microsoft Visual C++ Redistributable may be required
1.3.0.0
- Bugfixes
Fixed maximize and full screen issues
Removed height alignment for 4/8bpp textures
Patched width check when opening 4/8bpp textures
Latest Microsoft Visual C++ Redistributable may be required
1.2.0.0
-
New
24bpp TIM file support
Semi-Transparency support -
Improvements
"Add File" added to Palette window with basic raw, RIFF Palette or TIM support; data appended after last palette -
Bugfixes
Multiple rewrites, improvements and bugfixes
VRAM coordinates now imported when replacing entire palettes or pixels with TIM data
VRAM max coordinates adjusted for w/h of palette and pixels
Data block header size wasn't updated after pixel import
CLUT block header size wasn't updated after palette import, etc.
Size in "File Browser" wasn't being updated when modifying data
New TIM file is immediately opened after "Save As TIM"
Fixed occasional crashes on exit -
Miscellaneous
Default transparency color changed from "Magic Pink" (255,0,255) to "Super Black" (0,0,0)
"Millennial Gray" set as default UI color theme
Latest Microsoft Visual C++ Redistributable may be required
1.1.0.0
-
New:
Microsoft RIFF Palette (*.PAL) support
Texture Filtering (None, Point, Linear and Anisotropic) -
Bugfix:
File Properties now available after creation -
Improvements:
Support for TIM files with only either palette or pixel data
VRAM coordinate adjustment (temporary UI placement, no preview)
4bpp, 8bpp and 16bpp transparency consolidation
"Superimposed" transparency support (where first color in palette is used for transparency, optional)
Multi-thread implementation, frame rate increased and stabilized ~60fps
Minor UI/accessibility improvements and bugfixes -
Miscellaneous:
"icons.png" relocated to and loaded from App configuration folder on initial boot
ImGui configuration now saved in App configuration folder
App path + filename stored in App configuration
Commandline option to open file (-file)
Latest Microsoft Visual C++ Redistributable may be required
1.0.0.0
- Initial Release (Windows x86/x64)
Latest Microsoft Visual C++ Redistributable may be required