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AI-powered bridge connecting LLMs and advanced AI agents to the Unity Editor via the Model Context Protocol (MCP). Chat with AI to generate code, debug errors, and automate game development tasks d…
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
This is a series of tutorials on Vulkan, include all example projects which step by step.
Examples from the Unity URP Cookbook e-book
An application of 3D Chinese Ink Painting Style shader using Unity
Piccolo (formerly Pilot) – mini game engine for games104
Procedural Animation,locomotion and physics interaction for Game Characters
I will put some interesting post processing effect here.
Third-person Survival Game for Unreal Engine (Sample Project)
A testbed project for Unity real-time ray tracing features
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
Provides an efficient allocation free async/await integration for Unity.
A bunch of code to make using async-await easier in Unity3D
Testbed project for Unity HDRP (High Definition Render Pipeline)
The C# math library used in Unity providing vector types and math functions with a shader like syntax
Lite reliable UDP library for Mono and .NET
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
Meteor0679 / xLua
Forked from Tencent/xLuaxLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
Automatically exported from code.google.com/p/easy-player