Stars
VRHotspot is an open-source connectivity suite of tools for VR headsets. Enabling a seamless, low-latency PC + VR headset network without a router.
Sharp Monocular View Synthesis in Less Than a Second
Mesh optimization library that makes meshes smaller and faster to render
A loose collection of random small mostly shader related things I stumbled upon.
Making it easier to work with slang in python
[NeurIPS'25] HyRF: Hybrid Radiance Fields for Efficient and High-quality Novel View Synthesis
LichtFeld Studio: Where reality and the digital world blend.
Nextgen voxel based light probes replacement for VRChat
Small demo project showing how to compact sparse textures on GPUs efficiently in unity.
Original implementation of "Radiant Foam: Real-Time Differentiable Ray Tracing"
Density Functional Theory in real space, for atoms, LDA and LSDA
A program implementing the Hartree–Fock (also post-HF: MP2, CCSD(T), CIS and TDHF/RPA)/self-consistent field method (also DIIS) with Gaussian orbitals
A minimal GPU design in Verilog to learn how GPUs work from the ground up
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
d4rkpl4y3r's VRChat Avatar 3.0 optimizer
A static optimizing tensor compiler with a Python frontend, autodifferentiation, and a more "shader-like" syntax.
Shadertoy for WebGPU compute shaders.
Cross-platform compute shader engine
A markup-based typesetting system that is powerful and easy to learn.
High-order spline interpolation in PyTorch
Code & schematics for position tracking sensor using HTC Vive's Lighthouse system and a Teensy board.