A GPU-Driven renderer. It's a playground for me to experiment with and implement modern graphics programming techniques.
- Fully bindless resources
- glTF scene loading
- Shader hot-reloading
- Compute culling
- Deferred shading pipeline
- SSR
- SSAO
- Post-processing effects
- Raytracing
git clone https://github.com/tufourn/Flare.git
The project is built using CMake. Use the provided CMakeLists.txt to generate a build configuration.
The code was tested on my Zephyrus G14 (2021) running the Nvidia 3060 mobile GPU.
Sascha Willem's Vulkan Samples