Conversation
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Should we make armors repairable? |
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You can't include commits from other pull requests in this pull request. I have already told you this... We also can't have both of these. I thought I made it pretty clear that we won't add new items/entities. |
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This is the better way to implement repairing. We can not implement tool repair without any addition. |
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Remove the Dark Anvil. |
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Is it good to have ability to break down tools back to their raw materials and ability to repair armors? |
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I would like it possible to have repairable armor, but that requires the armor system to be renovated |
# Conflicts: # src/client/java/minicraft/item/FishingRodItem.java # src/client/java/minicraft/item/FurnitureItem.java # src/client/java/minicraft/item/Recipes.java # src/client/java/minicraft/item/ToolItem.java # src/client/java/minicraft/saveload/Load.java # src/client/java/minicraft/screen/Menu.java
# Conflicts: # src/client/java/minicraft/saveload/Load.java # src/client/java/minicraft/util/MyUtils.java
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This is a good addition to the game, but I still don't see the need for the dark anvil. I see it's still in the PR. |
This depends on #534
From #521
This adds a new furniture, Repair Bench, made from early materials; costs raw materials of tools to repair tools; allows repairing more common items, i.e. fishing rod items.