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Kudos, SonarCloud Quality Gate passed!    Quality Gate passed

Bug A 0 Bugs
Vulnerability A 0 Vulnerabilities
Security Hotspot A 0 Security Hotspots
Code Smell A 0 Code Smells

No Coverage information No Coverage information
0.0% 0.0% Duplication

@github-actions github-actions bot added the has conflicts Pull Request has merge conflicts label Nov 7, 2021
@James-Frowen James-Frowen merged commit 15ffa5b into master Nov 7, 2021
@James-Frowen James-Frowen deleted the defines-2021 branch November 7, 2021 15:13
github-actions bot pushed a commit that referenced this pull request Nov 7, 2021
# [112.0.0](v111.1.1...v112.0.0) (2021-11-07)

### Bug Fixes

* adding a check to make sure asset id isn't created from empty string ([26a5bbc](26a5bbc))
* fixing defines for Unity2021.2 ([#977](#977)) ([15ffa5b](15ffa5b))
* fixing id generation for negative numbers ([f5e1b9a](f5e1b9a))
* renameing identity.Reset so it doesn't override unity's reset function ([bc5da6a](bc5da6a))
* using hex for logging prefabhash and sceneid ([f0c335f](f0c335f))

### Code Refactoring

* **NetworkIdentity:** moving id generation to its own file ([51795ce](51795ce))

### Features

* **NetworkIdentity:** adding helper methods for Id ([0ddfdb8](0ddfdb8))
* **ServerObjectManager:** adding AddCharacter method that takes Identity and hash ([629036a](629036a))
* **ServerObjectManager:** adding ReplaceCharacter method  that takes Identity and hash ([4320c05](4320c05))

### Performance Improvements

* making transform values option to send with spawn message ([#972](#972)) ([22e7dcd](22e7dcd))
* no longer sending PrefabHash if the object is a scene id ([46e29a6](46e29a6))

### BREAKING CHANGES

* Scene objects based on a prefab will no longer have their PrefabHash set on spawn on the client
* **NetworkIdentity:** Scene Id generation is no longer public
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github-actions bot commented Nov 7, 2021

🎉 This PR is included in version 112.0.0 🎉

The release is available on GitHub release

Your semantic-release bot 📦🚀

dragonslaya84 pushed a commit that referenced this pull request Nov 7, 2021
# [112.0.0](v111.1.1...v112.0.0) (2021-11-07)

### Bug Fixes

* adding a check to make sure asset id isn't created from empty string ([26a5bbc](26a5bbc))
* fixing defines for Unity2021.2 ([#977](#977)) ([15ffa5b](15ffa5b))
* fixing id generation for negative numbers ([f5e1b9a](f5e1b9a))
* renameing identity.Reset so it doesn't override unity's reset function ([bc5da6a](bc5da6a))
* using hex for logging prefabhash and sceneid ([f0c335f](f0c335f))

### Code Refactoring

* **NetworkIdentity:** moving id generation to its own file ([51795ce](51795ce))

### Features

* **NetworkIdentity:** adding helper methods for Id ([0ddfdb8](0ddfdb8))
* **ServerObjectManager:** adding AddCharacter method that takes Identity and hash ([629036a](629036a))
* **ServerObjectManager:** adding ReplaceCharacter method  that takes Identity and hash ([4320c05](4320c05))

### Performance Improvements

* making transform values option to send with spawn message ([#972](#972)) ([22e7dcd](22e7dcd))
* no longer sending PrefabHash if the object is a scene id ([46e29a6](46e29a6))

### BREAKING CHANGES

* Scene objects based on a prefab will no longer have their PrefabHash set on spawn on the client
* **NetworkIdentity:** Scene Id generation is no longer public
dragonslaya84 pushed a commit that referenced this pull request Nov 7, 2021
# [112.0.0](v111.1.1...v112.0.0) (2021-11-07)

### Bug Fixes

* adding a check to make sure asset id isn't created from empty string ([26a5bbc](26a5bbc))
* fixing defines for Unity2021.2 ([#977](#977)) ([15ffa5b](15ffa5b))
* fixing id generation for negative numbers ([f5e1b9a](f5e1b9a))
* renameing identity.Reset so it doesn't override unity's reset function ([bc5da6a](bc5da6a))
* using hex for logging prefabhash and sceneid ([f0c335f](f0c335f))

### Code Refactoring

* **NetworkIdentity:** moving id generation to its own file ([51795ce](51795ce))

### Features

* **NetworkIdentity:** adding helper methods for Id ([0ddfdb8](0ddfdb8))
* **ServerObjectManager:** adding AddCharacter method that takes Identity and hash ([629036a](629036a))
* **ServerObjectManager:** adding ReplaceCharacter method  that takes Identity and hash ([4320c05](4320c05))

### Performance Improvements

* making transform values option to send with spawn message ([#972](#972)) ([22e7dcd](22e7dcd))
* no longer sending PrefabHash if the object is a scene id ([46e29a6](46e29a6))

### BREAKING CHANGES

* Scene objects based on a prefab will no longer have their PrefabHash set on spawn on the client
* **NetworkIdentity:** Scene Id generation is no longer public
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