Gold Master - BlinkOS + Launch Games
Gold Master
It's here. We've tuned the FW to work with Blinks regardless of production model and in all playable conditions. The biggest change to this release is a more robust IR communication, which works with the best of components as well as the wide range of "in-tolerance" parts that the production Blinks need to rely on.
Game updates
Included in the build is 12 games that have been released previously, however, many of the games have seen refinements that make them even more enjoyable to play.
We recommend updating all of your dev-kit Blinks to this FW, this should work with any game you've been developing as we kept the API the same and simply made the under the hood parts more resilient.
Battery update
One thing we noticed during our events was the annoyance of receiving a low battery warning during gameplay. Surely the Blink would not die during the game, and so it felt a bit aggressive to interrupt a game to say, "hey, you'll need to change me soon." The new behaviour is for the Blink to only give battery warnings on wake up and we reduced its threshold so that you will most likely notice that the green LED will be dimming before the Blink lets you know the battery is low. We want to give you the most battery life possible as well as the best experience possible.
If you find bugs in this release, please report them as issues. We want to test this FW as much as possible so we don't miss something in the production run. Looking forward to seeing what you create with the BlinkOS, and next update will surely be some updated examples, which feels long overdue.